![]() ![]() In combat you control one of four party members at once, and for those characters you’re not controlling, you can programme tactics for them which suits the strategy required for the situation. ![]() Yet this is still considered the best Dragon Age by many players, and I see why when it’s taken as a traditional RPG. Origins makes it feel like a series of green and brown boxes, separated by a world map. In 2014, Dragon Age: Inquisition’s rich colours and gigantic environments finally managed to make this backdrop seem awe-inspiring. It’s not just that it’s technically shabby with meat-puppet character models that never convince in cutscenes – it’s that the colours are so brown and the art direction so uninspired that Ferelden is a hard world to be dazzled by. There’s an awful lot of micromanagement-intensive combat in boring locations, and the world’s presentation is so low-fi that I find it hard to get truly excited about this dark fantasy setting. I must admit that Origins still leaves me slightly cold, even after pouring more than 100 total hours into the game. ![]()
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